Gaming & LiveOps Archives - Elad Levy /category/gaming-liveops/ Wed, 17 Jun 2026 09:07:59 +0000 en-US hourly 1 https://wordpress.org/?v=7.1 /wp-content/uploads/2024/09/cropped-el-32x32.webp Gaming & LiveOps Archives - Elad Levy /category/gaming-liveops/ 32 32 Grateful to Devin Becker and Naavik team for having me on the podcast. /grateful-to-devin-becker-and-naavik-team-for-having-me-on-the-podcast/ Thu, 11 Jun 2026 08:28:20 +0000 /grateful-to-devin-becker-and-naavik-team-for-having-me-on-the-podcast/ Grateful to Devin Becker and Naavik team for having me on the podcast. If you work in mobile gaming, you already know this: Acquiring a new player has never been more expensive. UA costs are rising. Competition for attention is brutal. The algorithm keeps changing. And every new install costs more than the last one. […]

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Grateful to Devin Becker and Naavik team for having me on the podcast.

If you work in mobile gaming, you already know this:

Acquiring a new player has never been more expensive.

UA costs are rising. Competition for attention is brutal. The algorithm keeps changing. And every new install costs more than the last one.

Which means every player you lose hurts more than it used to.

Churn was always a problem. In 2026 it’s a crisis.

When I sit with gaming studios and look at their data, the pattern is almost always the same: teams are obsessing over acquisition while retention quietly bleeds them out. They’re pouring money into the top of the funnel while the bottom leaks.

Fix retention first. Then scale acquisition.

In this episode with Devin we dig into how churn actually works — how to define it properly, the behavioral signals that tell you a player is drifting toward the exit before they actually leave, and what interventions actually move the needle.

Including the dumbest reason players quit — which is more common than you’d think.

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Thank you so much for the mention. /thank-you-so-much-for-the-mention/ Fri, 15 Aug 2025 08:28:33 +0000 /thank-you-so-much-for-the-mention/ Thank you so much for the mention. This is an excellent opportunity to announce that Dive is cooking a light version for indie game studios so that more developers can enjoy our experience in data and LiveOps

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Thank you so much for the mention. This is an excellent opportunity to announce that Dive is cooking a light version for indie game studios so that more developers can enjoy our experience in data and LiveOps

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Crossing fingers. /crossing-fingers/ Fri, 11 Jul 2025 08:28:39 +0000 /crossing-fingers/ Crossing fingers. Let’s hope PocketGamer will make the right decision and choose Dive as the winner 💪🏻

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Crossing fingers. Let’s hope PocketGamer will make the right decision and choose Dive as the winner 💪🏻

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Thanks for the shout Gökhan Üzmez ! /thanks-for-the-shout-gokhan-uzmez/ Thu, 19 Jun 2025 08:28:40 +0000 /thanks-for-the-shout-gokhan-uzmez/ Thanks for the shout Gökhan Üzmez ! I love the poster and I think it can be very useful for many game studios. It is always a pleasure for me to explain and talk data & LiveOps so feel free reaching out

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Thanks for the shout Gökhan Üzmez !

I love the poster and I think it can be very useful for many game studios.

It is always a pleasure for me to explain and talk data & LiveOps so feel free reaching out

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Dear colleagues. We are going to Gamescom !!!! /dear-colleagues-we-are-going-to-gamescom/ Tue, 10 Jun 2025 08:28:40 +0000 /dear-colleagues/ Dear colleagues. We are going to Gamescom !!!! Still have a few slots in the calendar. If you want to talk data and / ir LiveOps – give me a ping 💪🏻💪🏻

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Dear colleagues. We are going to Gamescom !!!! Still have a few slots in the calendar.

If you want to talk data and / ir LiveOps – give me a ping 💪🏻💪🏻

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That would be Dive’s first time in CES. /that-would-be-dives-first-time-in-ces/ Sun, 25 May 2025 08:28:42 +0000 /that-would-be-dives-first-time-in-ces/ That would be Dive’s first time in CES. Super proud guys. Good luck !!

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That would be Dive’s first time in CES. Super proud guys. Good luck !!

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Thanks Aaron Bush and the team of Naavik for this lovely podcast. /thanks-aaron-bush-and-the-team-of-naavik-for-this-lovely-podcast/ Wed, 20 Sep 2023 08:28:45 +0000 /thanks-aaron-bush-and-the-team-of-naavik-for-this-lovely-podcast/ Thanks Aaron Bush and the team of Naavik for this lovely podcast. It was super fun talking with professionals ! For all of the game studios out there looking for help with #data and #liveops – feel free to ping me or Dive

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Thanks Aaron Bush and the team of Naavik for this lovely podcast. It was super fun talking with professionals !

For all of the game studios out there looking for help with #data and #liveops – feel free to ping me or Dive

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Dear network, i will be attending #gdc2023 for the entire week. /dear-network-i-will-be-attending-gdc2023-for-the-entire-week/ Wed, 30 Aug 2023 08:28:46 +0000 /dear-network-i-will-be-attending-gdc2023-for-the-entire-week/ Dear network, i will be attending #gdc2023 for the entire week. If you want to talk data, monetization, LiveOps – feel free to give me a ping. I am also scheduling meetings outside the expo with people/companies located in the bay area so Its a good week to put aside the online meetings and enjoy […]

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Dear network, i will be attending #gdc2023 for the entire week. If you want to talk data, monetization, LiveOps – feel free to give me a ping.

I am also scheduling meetings outside the expo with people/companies located in the bay area so Its a good week to put aside the online meetings and enjoy in person meetings

I can be reached in DM or mail [email protected]

Happy GDC to everyone 🎉

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Once again history shows us that quality content is king. /once-again-history-shows-us-that-quality-content-is-king/ Tue, 29 Aug 2023 08:28:46 +0000 /once-again-history-shows-us-that-quality-content-is-king/ Once again history shows us that quality content is king. It doesn’t come to me as a surprise that Alexander Shea comes out with such a bold statement as most hyper casual companies realized they cannot live off “hits” for a long time. On the other hand of the spectrum – quality games are still […]

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Once again history shows us that quality content is king.

It doesn’t come to me as a surprise that Alexander Shea comes out with such a bold statement as most hyper casual companies realized they cannot live off “hits” for a long time. On the other hand of the spectrum – quality games are still live and kicking for over 10 years and some even continue to grow in revenue every year

One of the things we focus at Dive is helping games with maximizing LTV and therefore we try to work with games that are heavier on IAP based Monetization and less ads.

IMHO, this is the way to go for doing LiveOps right and to actually survive and justify the ever rising CPI costs

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Thank you Joakim Achrén and Elite Game Developers for the great conversation on custom analytics & LiveOps for games – h… /thank-you-joakim-achren-and-elite-game-developers-for-the-great-conversation-on-custom-analytics-liveops-for-games-h/ Wed, 28 Dec 2022 08:28:47 +0000 /thank-you-joakim-achren-and-elite-game-developers-for-the-great-conversation-on-custom-analytics-liveops-for-games-h/ Thank you Joakim Achrén and Elite Game Developers for the great conversation on custom analytics & LiveOps for games – here’s the 2nd part if you enjoyed the 1st one and are interested in learning more on LiveOps and how do we recommend studios running them at Dive

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Thank you Joakim Achrén and Elite Game Developers for the great conversation on custom analytics & LiveOps for games – here’s the 2nd part if you enjoyed the 1st one and are interested in learning more on LiveOps and how do we recommend studios running them at Dive

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